Power ups include over-shields, health packs, and active camo (invisibility). Along with popularizing health regeneration Halo also popularized restricting the player to only carrying two weapons at a time, simultaneously solving the problem of cycling through large numbers of weapons on a console pad and forcing developers to make every weapon "count", as the pistol could no longer be a near-useless weapon of last resort, for example.
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Halo made this style of health regeneration popular within many games made today, and this reason is one of many of why Halo was so revolutionary. As opposed to picking up an "armor power up" the player always has shields which slowly take damage when hit like a secondary health bar, if hit enough they fail and health begins to decrease, and if the player keeps their head down long enough they recharge. It differs from most others at the time in the damage system, where it has the standard health bar with eight bars which decrease when hit after the shields have failed (can be replenished with health packs).
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Halo was a revolutionary first-person shooter in the controls department, inventing the concept of using the two analogue sticks to move and aim, while on the PC the player uses the keyboard and mouse. The campaign portion (alongside the original Multiplayer) was later included n the Halo: The Master Chief Collection compilation for the Xbox One. Although the multiplayer part of Halo is not included, the port includes a restricted version of the multiplayer portion of Bungie's Halo: Reach, featuring six remakes (created by Certain Affinity) of classic Halo maps. Published by Microsoft on Novemas Halo: Combat Evolved Anniversary, this port features updated high-definition graphics (which can be toggled on-the-fly using either a dedicated button and Kinect voice recognition), remastered sounds, Xbox Live co-operative multiplayer, bonus features (including using Kinect voice recognition to give in-combat directives and finding collectible "Skulls" that modify gameplay when active). The game later received an enhanced port by 343 Industries (in collaboration with Saber) for the Xbox 360.
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Along with a Mac release on December 3, 2003, Gearbox released a multiplayer-focused expansion (called Halo Custom Edition) allowing for custom user-created maps, mods, and other content. This version traded split-screen multiplayer support with online multiplayer for up to 16 players. The game also received a port to the PC (in conjunction with Gearbox) on September 30, 2003. The game received numerous sequels and spin-offs throughout the years, mainly for the Xbox line of consoles.
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Key features of this game includes a limited inventory system (where players can only carry two weapons at a time, and must swap with weapons on the ground) and regenerative shields (which charge over time). Jacob Keyes and AI construct Cortana).Īlong with a single-player campaign (which can be played co-operatively with another player via split-screen), the game features an arena-based multiplayer component for up to four-players split-screen and for up to 16 players through its unique "System Link" setup (where four Xbox consoles are linked together in a local area network, with each console supporting four-player split-screen). He is aided by the crew of the starship Pillar of Autumn (namely its commanding officer Cpt.
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Players control Master Chief Petty Officer John-117 (more commonly known as the "Master Chief"), an advanced cybernetic super-soldier (and part of the UNSC's secret SPARTAN program) who is sent out to investigate a mysterious ringworld while being pursued by the Covenant.
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Halo: Combat Evolved is a sci-fi first-person shooter developed by Bungie and published by Microsoft for the Xbox (as a launch title) on November 15, 2001.Ī spiritual successor to the studio's earlier Marathon series, Halo takes place in the far-future 2525 where humanity's military force (the United Nations Space Command, or "UNSC") is in the middle of an intergalactic war with an advanced collective of alien races (known as the Covenant). Overview The game's main protagonist and SPARTAN super-soldier, "Master Chief".